#ifndef BATTLEENEMYSTATE_H_INCLUDED
#define BATTLEENEMYSTATE_H_INCLUDED

class CGameManager;

/*! \class CBattleEnemyState
 * Turno do inimigo durante a batalha.
 */
class CBattleEnemyState : public CBattleState
{
public:
	virtual void Init(CGameManager* pManager);
	virtual void Clear(CGameManager* pManager);
	virtual void Update(CGameManager * pManager);
	virtual void Draw(CGameManager * pManager);

protected:

private:

};

#endif // BATTLEENEMYSTATE_H_INCLUDED
